NYMPH
{{Monster Table
| creature=
| style=
| size=Medium | type= Fey
| hd= 6d6+6 | hp=27
| init= +3
| speed= 30 ft. (6 squares), swim 20 ft.
| ac= 17 (+3 Dex, +4 deflection) | touch= 17 | flat= 14
| bab= +3 | grapple=+3
| at= Dagger +6 melee (1d4/19–20)
| full_at= Dagger +6 melee (1d4/19–20)
| space= 5 ft. | reach=5 ft.
| sa= Blinding beauty, spells, spell-like abilities, stunning glance
| sq= Damage reduction 10/cold iron, low-light vision, unearthly grace, wild empathy
| fort= +7 | ref= +12 | will= +12
| | str=10| dex=17| con=12| int=16| wis=17 | cha=19
| skills= Concentration +10, Diplomacy +6, Escape Artist +12, Handle Animal +13, Heal +12, Hide +12, Listen +12, Move Silently +12, Ride +5, Sense Motive +12, Spot +12, Swim +8, Use Rope +3 (+5 with bindings)
| feats= Combat Casting, Dodge, Weapon Finesse
| env= Temperate forests
| org= Solitary
| cr= 7
| treas= Standard
| align= Usually chaotic good
| adv= 7–12 HD (Medium)
| la= +7
}}
A nymph is about the height and weight of a female elf.
Nymphs speak Sylvan and Common.
COMBAT
Blinding Beauty (Su): This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on a DC 17 Fortutude save or be blinded permanently as though by the blindness spell. A nymph can suppress or resume this ability as a free action.The save DC is Charisma-based.
Spell-Like Abilities: 1/day—dimension door. Caster level 7th. Spells: A nymph casts divine spells as a 7th-level druid. Typical Druid Spells Prepared (6/5/4/3/1, save DC 13 + spell level): 0—cure minor wounds, detect magic, flare, guidance, light, resistance; 1st—calm animals, cure light wounds, entangle, longstrider, speak with animals; 2nd—barkskin, heat metal, lesser restoration, tree shape; 3rd— call lightning, cure moderate wounds, protection from energy; 4th—rusting grasp. Stunning Glance (Su): As a standard action, a wrathful nymph can stun a creature within 30 feet with a look. The target creature must succeed on a DC 17 Fortutude save or be stunned for 2d4 rounds. The save DC is Charisma-based. Unearthly Grace (Su): A nymph adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class. (The statistics block already reflects these bonuses). Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that a nymph has a +6 racial bonus on the check. Skills: A nymph has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. She can always choose to take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided she swims in a straight line. SEE WIKIPEDIA ENTRY: Nymph
- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:CR7 Category:Chaotic Alignment Category:Fey Type Category:Forest Terrain Category:Good Alignment Category:Medium Size Category:Temperate Climate Category:LA7{{OGL Bottom|the System 3.5 Reference Document|SRD}}